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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

By : Venter, Ogterop
4.7 (16)
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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

4.7 (16)
By: Venter, Ogterop

Overview of this book

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
Table of Contents (27 chapters)
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1
Part 1 Creating 3D Assets
7
Part 2 Building Your Virtual Movie Set in Unreal Engine 5
13
Part 3 Character Rigging for Animation in UE5 with Control Rig
19
Part 4 Animation in UE5 Using Control Rig and Sequencer

Chapter 16: Creating a Simple Swaying Animation Cycle in UE5 Sequencer

In the previous chapter, we made a Control Rig for our Robot Drone, but in this chapter, we're going back to our Alien Plant animation rig to animate it. The Alien Plant Control Rig was a simple forward kinematics (FK) setup, and it would be a good starting point to learn the basics of animating in Unreal Engine Sequencer (UE Sequencer). At this stage, we can start breathing life into our animatable characters and objects by making them move the way we want them to.

Animation is not simply making something move from A to B. It is a whole art form in itself and it takes a lot of practice to get really good at it. In this chapter, we will start with the basic building blocks to get you started. If you enjoy the following chapters on animation, a career as a character animator is something you might want to consider.

Going into the details and principles of character animation is beyond the scope of this...

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