
Unreal Engine 5 Character Creation, Animation, and Cinematics
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As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
Symbols
3D cube mesh 9
3D cursor 10
3D graphics
3D model, for skeleton
Alien Plant, importing into Blender 272-274
Alien Plant, positioning 276-279
preparing 272
3D modeling 5
3D movie set
3D-scanned rock assets, customizing 230
free 3D-scanned assets, acquiring with Quixel Bridge 226-229
lighting 254
scene’s exposure, adjusting 223-225
Viewport’s Field of View, adjusting 225, 226
3D object
applying or parenting, to skeleton 297, 298
3D-scanned rock assets
customizing 230
3D sculpting
about 6
3D software
parent/child hierarchies 279, 280
3D Viewport
3D Viewport, in Blender...