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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

By : Venter, Ogterop
4.7 (16)
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Unreal Engine 5 Character Creation, Animation, and Cinematics

Unreal Engine 5 Character Creation, Animation, and Cinematics

4.7 (16)
By: Venter, Ogterop

Overview of this book

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
Table of Contents (27 chapters)
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1
Part 1 Creating 3D Assets
7
Part 2 Building Your Virtual Movie Set in Unreal Engine 5
13
Part 3 Character Rigging for Animation in UE5 with Control Rig
19
Part 4 Animation in UE5 Using Control Rig and Sequencer

Setting up your project

When you launch UE for the first time, the Unreal Project Browser window will open. This browser lets you choose a template file that will act as the starting point for your project.

Follow these steps to get started:

  1. Since we are making a 3D movie, select the FILM / VIDEO & LIVE EVENTS tab.
  2. Inside that menu, select Blank as the template.
  3. Under the Project Defaults heading, uncheck Starter Content.
  4. Choose a project location and project name – this will be saved on your local hard disk.
  5. Once you have set up your project template, you are ready to start working in UE5. Click on CREATE to close this menu and launch the UE5 Editor.

The following screenshot shows the UE Project Browser window with the important parts highlighted in red:

Figure 6.4 – The UE Project Browser window

Note

Unreal asset file is the file format that UE uses for assets. It converts other assets (meshes, textures...

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