
The Infinite Retina
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Outside of gaming and social VR, there are Spatial Computing experiences currently made mostly for the festival circuit.
The reason why these experiences are shown this way is that the present state of digital distribution of Spatial Computing entertainment experiences is at a very initial unsophisticated state. We won’t be focusing on distribution issues here, as it would take us further away from what the focus of this section is.
Cinematic VR experiences are those that are actually 360-degree experiences―that is, they are not actually VR. However, on the festival circuit, the term cinematic VR has taken off; so, we will briefly address it, as well as those non-gaming experiences that are interactive, hence are VR. Additionally, there has recently been a very small and slowly growing body of AR experiences that are narrative in nature, shown at festivals.
Figure 5.31: Photo credit...
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