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The Infinite Retina

The Infinite Retina

By : Irena Cronin, Robert Scoble
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The Infinite Retina

The Infinite Retina

By: Irena Cronin, Robert Scoble

Overview of this book

What is Spatial Computing and why is everyone from Tesla, Apple, and Meta investing heavily in it? Irena Cronin and Robert Scoble answer that question to help you understand where Spatial Computing - an augmented reality where humans and machines can interact in a physical space - came from, where it's going, and why it's so fundamentally different from the computers or mobile phones that came before. They present seven visions of the future and the industry verticals in which Spatial Computing has the most influence - Transportation; Technology, Media, and Telecommunications; Manufacturing; Retail; Healthcare; Finance; and Education. The book also shares insights from leading experts, industry veterans and innovators, including Sebastian Thrun, Ken Bretschneider, and Hugo Swart. They dive into what they think will happen in the medium term and what it could mean for humanity in the long term. This new second edition has many substantial updates, including two new chapters on the relevance of Generative AI to Spatial Computing and a new chapter on the impact of the Apple Vision Pro. Each existing chapter has been updated to have the most current information and commentary.
Table of Contents (20 chapters)
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2
Part I: Why Spatial Computing and Why Now?
6
Part II: The Seven Visions
14
Part III: The Spatial Business
19
Other Books You May Enjoy
20
Index

Embodiment, Immersion, Presence, Empathy, and Emergence

In February 2014, Mark Zuckerberg visited Stanford’s Virtual Human Interaction Lab. Prof. Jeremy Bailenson and his students walked Facebook’s founder and CEO through a variety of demos of how VR could change people’s experiences. He walked across a plank that made you feel fear of falling off. He experienced how VR could help with a variety of brain ailments and played a few games. Bailenson ran us through the same demos years later and said we had the same experiences, including being freaked out by finding ourselves standing on a narrow piece of wood after the floor virtually dropped away to reveal a deep gap. Bailenson adeptly demonstrates how VR enables powerful emergence, along with a few new ways to cause our brains to be entertained: embodiment and immersion, not to mention a few other emotions, like the vertigo felt on that wooden plank.

Embodiment and Immersion

Embodiment means you can take...

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