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The Infinite Retina

The Infinite Retina

By : Irena Cronin, Robert Scoble
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The Infinite Retina

The Infinite Retina

By: Irena Cronin, Robert Scoble

Overview of this book

What is Spatial Computing and why is everyone from Tesla, Apple, and Meta investing heavily in it? Irena Cronin and Robert Scoble answer that question to help you understand where Spatial Computing - an augmented reality where humans and machines can interact in a physical space - came from, where it's going, and why it's so fundamentally different from the computers or mobile phones that came before. They present seven visions of the future and the industry verticals in which Spatial Computing has the most influence - Transportation; Technology, Media, and Telecommunications; Manufacturing; Retail; Healthcare; Finance; and Education. The book also shares insights from leading experts, industry veterans and innovators, including Sebastian Thrun, Ken Bretschneider, and Hugo Swart. They dive into what they think will happen in the medium term and what it could mean for humanity in the long term. This new second edition has many substantial updates, including two new chapters on the relevance of Generative AI to Spatial Computing and a new chapter on the impact of the Apple Vision Pro. Each existing chapter has been updated to have the most current information and commentary.
Table of Contents (20 chapters)
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2
Part I: Why Spatial Computing and Why Now?
6
Part II: The Seven Visions
14
Part III: The Spatial Business
19
Other Books You May Enjoy
20
Index

The Future of Education

How do you learn? Some can learn well from a book. The two coauthors find that they learn far better by actually seeing how something works, or, better yet, building it and teaching it to others. That is why we chose the line of work that we are pursuing, choosing to talk to people who are making the world work and seeing how they do it.

VR and AR bring us a very powerful new education technology that can do just that: give you the ability to see, build, and learn about something in a way that closely maps how we learn. Even better, because it maps to what we already know about the real world, like how to grasp a cup, this learning will be open to far more people, even those who struggle to read.

We observed just this as we watched a four-year-old girl use VR. She learned how to use the controllers, how to open an app, and how to copy a file, all within a few seconds of putting on the headset for the first time. What did she see inside the headset that...

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