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The Infinite Retina

The Infinite Retina

By : Irena Cronin, Robert Scoble
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The Infinite Retina

The Infinite Retina

By: Irena Cronin, Robert Scoble

Overview of this book

What is Spatial Computing and why is everyone from Tesla, Apple, and Meta investing heavily in it? Irena Cronin and Robert Scoble answer that question to help you understand where Spatial Computing - an augmented reality where humans and machines can interact in a physical space - came from, where it's going, and why it's so fundamentally different from the computers or mobile phones that came before. They present seven visions of the future and the industry verticals in which Spatial Computing has the most influence - Transportation; Technology, Media, and Telecommunications; Manufacturing; Retail; Healthcare; Finance; and Education. The book also shares insights from leading experts, industry veterans and innovators, including Sebastian Thrun, Ken Bretschneider, and Hugo Swart. They dive into what they think will happen in the medium term and what it could mean for humanity in the long term. This new second edition has many substantial updates, including two new chapters on the relevance of Generative AI to Spatial Computing and a new chapter on the impact of the Apple Vision Pro. Each existing chapter has been updated to have the most current information and commentary.
Table of Contents (20 chapters)
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2
Part I: Why Spatial Computing and Why Now?
6
Part II: The Seven Visions
14
Part III: The Spatial Business
19
Other Books You May Enjoy
20
Index

The Spectrum: Augmented Reality from Mobile to Mixed Reality

The popularity of Amazon’s Alexa and its competitors shows us that humans are hungry for a new kind of computing. This form of computing lets us see new layers of information on top of the existing world. It is computing that surrounds us, walks with us through shopping malls, and assists us while working out. This kind of computing could potentially even save our lives as it collects our visual, biometric, and textual data.

Closer Computers

To make it possible to get this level of human-machine interface, we will need to get computers closer to our brains and certainly our eyes.

We can do some of this kind of computing by holding a phone in our hands, which is already used for AR by kids playing Pokémon GO. Holding a mobile phone, though, won’t get us to the promised land of true Spatial Computing. It must be said, however, that developers are using mobile technology to build a variety of...

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