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The Infinite Retina

The Infinite Retina

By : Irena Cronin, Robert Scoble
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The Infinite Retina

The Infinite Retina

By: Irena Cronin, Robert Scoble

Overview of this book

What is Spatial Computing and why is everyone from Tesla, Apple, and Meta investing heavily in it? Irena Cronin and Robert Scoble answer that question to help you understand where Spatial Computing - an augmented reality where humans and machines can interact in a physical space - came from, where it's going, and why it's so fundamentally different from the computers or mobile phones that came before. They present seven visions of the future and the industry verticals in which Spatial Computing has the most influence - Transportation; Technology, Media, and Telecommunications; Manufacturing; Retail; Healthcare; Finance; and Education. The book also shares insights from leading experts, industry veterans and innovators, including Sebastian Thrun, Ken Bretschneider, and Hugo Swart. They dive into what they think will happen in the medium term and what it could mean for humanity in the long term. This new second edition has many substantial updates, including two new chapters on the relevance of Generative AI to Spatial Computing and a new chapter on the impact of the Apple Vision Pro. Each existing chapter has been updated to have the most current information and commentary.
Table of Contents (20 chapters)
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2
Part I: Why Spatial Computing and Why Now?
6
Part II: The Seven Visions
14
Part III: The Spatial Business
19
Other Books You May Enjoy
20
Index

Experiential Digital Learning

Educators report to us that Spatial Computing technologies are already radically changing how our kids are learning, and they see even more change coming. Virtual Reality (VR) can show kids things that only rich kids in the best schools could see before. When we’ve met educated people previously, part of what makes them educated is that they are well traveled, well cultured, and often know about diverse sets of music, theater, and dance, along with a deeper specialization, whether retailing, farming, engineering, law, or medicine. Getting more kids to have the same opportunities is something that VR and Augmented Reality (AR) are showing is not only possible but probable. In VR, you can remotely attend an amazing university class and “feel” like you are there. But remote learning is only a small piece of why education is about to radically change. Once learners have Spatial Computing devices on their faces, they will find that learning...

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