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  • Book Overview & Buying Unity 2018 Cookbook
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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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To get the most out of this book

All you need is a copy of Unity 2018, which can be downloaded for free from http://www.unity3d.com.
If you wish to create your own image files, for the recipes in the Creating Maps and Materials, for example, you will also need an image editor, such as Adobe Photoshop, which can be found at http://www.photoshop.com, or GIMP, which is free and can be found at http://www.gimp.org.

Download the example code files

Download the color images

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Import file arrowCursor.png into your Unity project."

A block of code is set as follows:

using UnityEngine; 
using UnityEngine.UI; 

[RequireComponent(typeof(PlayerInventoryTotal))] 
public class PlayerInventoryDisplay : MonoBehaviour { 
   public Text starText; 
   public void OnChangeStarTotal(int numStars) { 
         string starMessage = "total stars = " + numStars; 
         starText.text = starMessage; 
   } 
}

Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Select System info from the Administration panel."

Warnings or important notes appear like this.
Tips and tricks appear like this.

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