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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Adding Transparency and Emission maps to a material

The Emission property can be used to simulate a variety of self-illuminated objects, from the LEDs of mobile displays to futuristic Tron suits. Transparency, on the other hand, can make the diffuse color of a Material more or less visible. In this recipe, you will learn how to configure these properties to produce a toy's cardboard packaging that features a partially-transparent plastic case, cutouts (totally transparent), and glow-in-the-dark text:

Getting ready

For this recipe, we have prepared two files in the 05_04 folder:

  • package.fbx: A 3D object of a package (FBX format)
  • card_diffuse_start.png: The diffused texture map for the packaging (PNG format)

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