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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Introduction

Unity provides Navigation Meshes and Artificial Intelligence (AI) Agents that can plan pathways and move objects along those calculated paths. Pathfinding is a classic AI task, and Unity has provided game developers with fast and efficient Pathfinding components that work out of the box.

Having objects that can automatically plot and follow paths from their current location to a desired destination point (or a moving object) provides the components to many different kinds of interactive game characters and mechanics. For example, we can create point-and-click games by clicking on a location or object, towards which we wish one or more characters to travel. Or, we can have enemies that "wake up" when our player's character is nearby, and move towards (seek) our player, perhaps then going into combat or dialogue mode once they are within a short distance...

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