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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Creating a three-frame animation clip to make a platform continually animate

In this recipe, we'll make a wooden-looking platform continually animate, moving upwards and downwards. This can be achieved with a single three-frame Animation Clip (starting at top, position at bottom, top position again):

Getting ready

This recipe builds on the previous one, so make a copy of that project, and work on the copy for this recipe.

How to do it...

To create a continually-moving animated platform, follow these steps:

  1. Drag an instance of the platformWoodBlocks sprite from...

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