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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Creating a metronome through the precise scheduling of sounds with dspTime

In cases where we need precise scheduling of when sounds play, we should use the AudioSource.PlayScheduled(...) method. This method uses the AudioSettings.dspTime value, which is highly accurate based on the playing of music data through the Unity audio system. Another advantage of the dspTime value is that is it independent of the graphical rendering frame rate:

Note that the dspTime value is automatically frozen when a game is paused or suspended so music scheduled using this approach will pause and resume flawlessly along with the scene gameplay. In this recipe, we'll create a metronome by precisely scheduling when two different sounds will play. Note that this recipe is based on some examples from the Unity documentation for the AudioSource.PlayScheduled(...) method: https://docs.unity3d...

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