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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Preventing an Audio Clip from restarting if it is already playing

In a game, there may be several different events that cause a particular sound effect to start playing. If the sound is already playing, then in almost all cases, we won't wish to restart the sound. This recipe includes a test, so that an Audio Source component is only sent a Play() message if it is currently not playing.

Getting ready

Try this with any audio clip that is one second or longer in duration. We have included the engineSound audio clip inside the 04_05 folder.

How to do it...

To prevent...

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