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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Introduction

There are too many features in Unity 2018 to all be covered in a single book. In this chapter, we will present a set of recipes illustrating VR game development in Unity, plus a range of additional Unity features that we wanted to include.

The Big picture

Apart from plain text, there are three sections below will give you an idea of what this chapter is about.

Virtual reality

VR is about presenting to the player an immersive audio-visual experience, engaging enough for them to lose themselves in exploring and interacting with the game world that has been...

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