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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Displaying single object pickups with carrying and not-carrying icons

Graphic icons are an effective way to inform the player that they are carrying an item. In this recipe, if no star is being carried, a gray-filled icon in a blocked-off circle is displayed in the top-left of the screen:

Then, after a star has been picked up, a yellow-filled star icon is displayed. In many cases, icons are clearer (they don't require reading and thinking about) and can also be smaller onscreen than text messages that indicate player status and inventory items.

This recipe also illustrates the benefits of the MVC design pattern described in the previous recipe – we are changing how to communicate to the user (using the View via icons rather than text), but we can use, with no changes required, script class PlayerInventory (the Model-Controller), which detects player-star collisions...

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