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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Adding 360-degree videos to a VR project

Google Earth VR is great fun! This screenshot from a live VR session shows the virtual hand controller, and a virtual screen menu showing photos and text about 6 suggested locations to visit:

Affordable, 360-degree cameras means that it's easy to create your own, or find free online 360-degree images and video clips. In this recipe, we'll learn how to add a 360-degree video clip as a Skybox in a VR project. You will also learn how the 360-degree video clips can be played on the surface of 3D objects, including the inside of a sphere—a bit like Google Earth VR mode when you raise the sphere to your head to view its 360-degree image contents:

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