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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Loading external text files using the TextAsset public variable

A straightforward way to store data in text files and then choose between them before compiling is to use a public variable of the class TextAsset.

This technique is only appropriate when there will be no change to the data file after game compilation, since the text file data is serialized (mixed into) the general build resources, and so cannot be changed after the build has been created.

Getting ready

For this recipe, you'll need a text (.txt) file. In the 11_01 folder, we have provided two such files:

  • cities.txt
  • countries.txt

How to do it...

...

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