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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Adding a Unity project to a local Git repository, and pushing files up to GitHub

In the previous recipe, you created a new online project repository using the free GitHub Server, and then cloned (duplicate) a copy onto a local computer.

In this recipe, we will transfer a Unity project into the local project repository, and use the stored link from the cloning to push the changed files back up to the Guthub online Server.

Getting ready

This recipe follows on from the previous one, so ensure you've completed that receipe before beginning this one.

How to do it...

To...

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