Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Unity 2018 Cookbook
  • Table Of Contents Toc
  • Feedback & Rating feedback
Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
close
close
Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
close
close

Creating geometry with Probuilder

A recent addition to the 3D Unity tools is Probuilder, which allows you to create and manipulate geometry inside the Unity Editor. Much more powerful than the existing Terrain editor, Probuilder allows you to create 3D Primitives and then manipulate them, such as by extruding or moving Vertices, Edges, or Faces, and then painting with colors or texturing with Materials.

In this recipe, we'll create some geometry that might be useful for an original game, or to add to a 3D Gamekit Scene (such as the Scene worked with in the following recipe).

If you've not used a 3D modeling package before (such as Blender, 3D Studio Max, or Maya), then it is well worth exploring the different features of Probuilder. You'll learn key concepts, including the following:

  • Vertex: Point where lines touch—a corner where edges touch
  • Edges: Straight...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech

Create a Note

Modal Close icon
You need to login to use this feature.
notes
bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Delete Note

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Edit Note

Modal Close icon
Write a note (max 255 characters)
Cancel
Update Note

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY