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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Menu item to create 100 randomly positioned prefab clones

Sometimes we want to create lots of pickups, randomly in our scene. Rather than doing this by hand, it is possible to add a custom menu and item to the Unity editor, which, when selected, will execute a script. In this recipe, we create a menu item that calls a script to create 100 randomly positioned star pickup prefabs in the Scene:

Getting ready

This recipe assumes you are starting with the project Simple2Dgame_SpaceGirl setup from the first recipe in Chapter 3, Inventory UI.

How to do it...

To create an editor...

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