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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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A simple unit test

In the same way as printing "hello world" is most programmers first program statement, asserting that 1 + 1 = 2 is perhaps the most common first test executed for those learning unit testing. That's what we'll create in this recipe:

How to do it...

To create and execute a simple unit test, follow these steps:

  1. In the Project panel, create a folder called Editor.
  2. Inside your Editor folder, create a new C# SimpleTester.cs script class containing the following:
    using NUnit.Framework;

class SimpleTester
{
[Test]
public void TestOnePlusOneEqualsTwo()
{
// Arrange
int n1 = 1;
int n2 = 1;
int expectedResult...

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