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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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PlayMode testing a door animation

Having learned the basics of PlayMode testing in the previous recipe, now let's test something non-trivial that we might find in a game. In this recipe, we'll create a PlayMode test to ensure that a door opening animation plays when the player's sphere object enters a collider.

A scene has been provided with the player's sphere initialized to roll toward a red door. When the sphere hits the collider (OnTriggerEnter event), some code sets the door's Animator Controller Opening variable to true, which transitions the door from its closed state to its open state, as can be seen in the following screenshot:

Thanks should go to the creator of the ground texture; it was designed by Starline, and published at Freepik.com.

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