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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Unit testing a simple health script class

Let's create something that might be used in a game, and that can easily be unit tested. Classes that do not subclass from Monobehavior are much easier to unit test, since instance objects can be created using the keyword new. If the class is carefully designed with private data and public methods with clearly declared dependencies as parameters, it becomes easy to write a set of tests to make us confident that objects of this class will behave as expected in terms of default values, as well as valid and invalid data.

In this recipe, we will create a health script class, and a set of tests for this class. This kind of class can be reused for both the health of human players, and also Artificial Intelligence (AI)-controlled enemies in a game:

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