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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Using scripting to control video playback on scene textures

While the last recipe demonstrated how we can plan videos using the Video Player component that's set up at design time, much more is possible when controlling video playback through scripting.

In this recipe, we'll using scripting to play/pause the playback of a video rendered onto a 3D cube:

Getting ready

If you need a video file to follow this recipe, please use the videoTexture.mov file included in the 13_01 folder.

How to do it...

To use scripting to control video playback, follow these steps:

...

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