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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Preface

Game development is a broad and complex task. It is an interdisciplinary field, covering subjects as diverse as artificial intelligence, character animation, digital painting, and sound editing. All these areas of knowledge can materialize as the production of hundreds (or thousands!) of multimedia and data assets. A special software application—the game engine—is required to consolidate all these assets into a single product. Game engines are specialized pieces of software, which used to belong to an esoteric domain. They were expensive, inflexible, and extremely complicated to use. They were for big studios or hardcore programmers only. Then, along came Unity.

Unity represents the true democratization of game development. It is an engine and multimedia editing environment that is user-friendly and versatile. It has free and Pro versions; the latter includes even more features. Unity offers deployment to many platforms, including the following:

  • Mobile: Android, iOS, Windows Phone, and BlackBerry
  • Web: WebGL
  • Desktop: PC, Mac, and Linux platforms
  • Console: PS4, PS3, Xbox One, XBox 360, PlayStation Mobile, PlayStation Vita, and Wii U
  • Virtual Reality (VR)/Augmented Reality (AR): Oculus Rift, Gear VR, Google Daydream, and Microsoft Hololens

Today, Unity is used by a diverse community of developers all around the world. Some are students and hobbyists, but many are commercial organizations, ranging from garage developers to international studios, who use Unity to make a huge number of games—you might have already played some on one platform or another.

This book provides over 170 Unity game development recipes. Some recipes demonstrate Unity application techniques for multimedia features, including working with animations and using preinstalled package systems. Other recipes develop game components with C# scripts, ranging from working with data structures and data file manipulation to artificial intelligence algorithms for computer-controlled characters.

If you want to develop quality games in an organized and straightforward way, and you want to learn how to create useful game components and solve common problems, then both Unity and this book are for you.

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