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Unity 2018 Cookbook

Unity 2018 Cookbook

By : Matt Smith, Francisco Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Creating a basic material with Standard Shader (Specular setup)

In this recipe, we will learn how to create a basic Material using the new Standard Shader (Specular Setup), an Albedo map, and a Specular/Smoothness map. The Material will feature both metallic and non-metallic parts, with various smoothness levels.

Getting ready

Two files have been prepared to support this recipe: a 3D model (in FBX format) of a battery, and an UVW template texture (in PNG format) to guide us when creating the diffuse texture map. 3D models and UVW templates can be made with 3D modeling software, such as 3DS MAX, Maya, or Blender. All necessary files are available in the 05_01 folder.

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