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Crystal Programming

Crystal Programming

By : George Dietrich, Bernal
5 (1)
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Crystal Programming

Crystal Programming

5 (1)
By: George Dietrich, Bernal

Overview of this book

Crystal is a programming language with a concise and user-friendly syntax, along with a seamless system and a performant core, reaching C-like speed. This book will help you gain a deep understanding of the fundamental concepts of Crystal and show you how to apply them to create various types of applications. This book comes packed with step-by-step explanations of essential concepts and practical examples. You'll learn how to use Crystal’s features to create complex and organized projects relying on OOP and its most common design patterns. As you progress, you'll gain a solid understanding of both the basic and advanced features of Crystal. This will enable you to build any application, including command-line interface (CLI) programs and web applications using IOs, concurrency and C bindings, HTTP servers, and the JSON API. By the end of this programming book, you’ll be equipped with the skills you need to use Crystal programming for building and understanding any application you come across.
Table of Contents (26 chapters)
close
1
Part 1: Getting Started
5
Part 2: Learning by Doing – CLI
10
Part 3: Learn by Doing – Web Application
13
Part 4: Metaprogramming
18
Part 5: Supporting Tools

Introducing C bindings

Writing C bindings involves using some specific Crystal keywords and concepts in order to define the API of the C library, such as what functions it has, what the arguments are, and what the return type is. Crystal is then able to use these definitions to handle how to use them. The end result is the ability to call C library functions from Crystal without needing to write any C yourself. Before we dive directly into binding libnotify, let's start off with some more basic examples to introduce the concepts and such. Take this simple C file for example:

#include <stdio.h>
 
void sayHello(const char *name)
{
  printf("Hello %s!\n", name);
}

We define a single function that accepts a char pointer representing the name of a person to whom to say hello. We can then define our bindings:

@[Link(ldflags: "#{__DIR__}/hello.o")]
lib LibHello
  fun say_hello = sayHello(name : LibC::Char*) : Void
end
 
LibHello...

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