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Crystal Programming

Crystal Programming

By : George Dietrich, Bernal
5 (1)
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Crystal Programming

Crystal Programming

5 (1)
By: George Dietrich, Bernal

Overview of this book

Crystal is a programming language with a concise and user-friendly syntax, along with a seamless system and a performant core, reaching C-like speed. This book will help you gain a deep understanding of the fundamental concepts of Crystal and show you how to apply them to create various types of applications. This book comes packed with step-by-step explanations of essential concepts and practical examples. You'll learn how to use Crystal’s features to create complex and organized projects relying on OOP and its most common design patterns. As you progress, you'll gain a solid understanding of both the basic and advanced features of Crystal. This will enable you to build any application, including command-line interface (CLI) programs and web applications using IOs, concurrency and C bindings, HTTP servers, and the JSON API. By the end of this programming book, you’ll be equipped with the skills you need to use Crystal programming for building and understanding any application you come across.
Table of Contents (26 chapters)
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1
Part 1: Getting Started
5
Part 2: Learning by Doing – CLI
10
Part 3: Learn by Doing – Web Application
13
Part 4: Metaprogramming
18
Part 5: Supporting Tools

Working with modules

Modules, like abstract classes, don't represent concrete classes that you can create objects from. Instead, modules are fragments of the implementation class that can be included in a class when you're defining it. Modules can define instance variables, methods, class variables, class methods, and abstract methods, all of which get injected into the class that includes them.

Let's explore an example of a module that defines a say_name method based on some existing name method:

module WithSayName
  abstract def name : String
  def say_name
    puts "My name is #{name}"
  end
end

This can be used with your Person class:

class Person
  include WithSayName
  property name : String
  def initialize(@name : String)
  end
end

Here, the name method that's expected by WithSayName is produced by the property macro. Now, we can create a new...

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