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  • Book Overview & Buying Learning C# by Developing Games with Unity 2020
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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Time for action  setting object layers

Before we can check that the player capsule is touching the ground, we need to add all the objects in our level to a custom layer mask. This will let us perform the actual collision calculation with the Capsule Collider component that's already attached to the player. Proceed as follows:

  1. Select any GameObject in the Hierarchy and click on Layer | Add Layer..., as illustrated in the following screenshot:

  1. Add a new layer called Ground by typing the name into the first available slot, as illustrated in the following screenshot:

  1. Select the Environment parent GameObject in the Hierarchy, click on the Layer dropdown, and select Ground. After you have selected the Ground option shown in the following screenshot, click Yes when a dialog appears, asking you if you want to change all child objects: 

By default, layers 0 - 7 are taken up by the Unity engine...

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