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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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Adding, removing, and peeking

Since the lootStack variable in the previous sections could easily be a queue, we'll keep the following code out of our game scripts for efficiency. However, feel free to explore the differences, or similarities, of these classes in your own code.

To create a queue of string elements, use the following:

// Creates a new Queue of string values.
Queue<string> activePlayers = new Queue<string>();

To add elements to the queue, call the Enqueue method with the element you want to add:

// Adds string values to the end of the Queue.
activePlayers.Enqueue("Harrison");
activePlayers.Enqueue("Alex");
activePlayers.Enqueue("Haley");

To see the first element in the queue without removing it, use the Peek method:

// Returns the first element in the Queue without removing it.
var firstPlayer = activePlayers.Peek();

To return and remove the first element in the queue, use the Dequeue method:

// Returns and removes the first element...
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