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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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Movement, Camera Controls, and Collisions

One of the first things a player does when starting a new game is to try out character movement and camera controls. Not only is this exciting, but it lets your player know what kind of gameplay they can expect. Hero Born's character will be a capsule object that can be moved and rotated using the W, A, S, D, or arrow keys, respectively. 

We'll start by learning how to manipulate an object's Transform component and then replicate the same control scheme using applied force. This produces a more realistic movement effect. When we move the player, the camera will follow along from a position that is slightly behind and above the playermaking aiming easier when we implement the shooting mechanic. Finally, we'll explore how collisions and physical interactions are handled by Unity's physics system...

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