Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Learning C# by Developing Games with Unity 2020
  • Toc
  • feedback
Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
close
Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
close

Time for action – making a variable private

Just like information in real life, some data needs to be protected or shared with specific people. If there's no need for a variable to be changed in the Inspector window or accessed from other scripts, it's a good candidate for a private access modifier.

Perform the following steps to update LearningCurve:

  1. Change the access modifier in front of currentAge from public to private and save the file.
  2. Go back into Unity, select the Main Camera, and take a look at what changed in the LearningCurve section.

Since currentAge is now private, it's no longer visible in the Inspector window and can only be accessed within the LearningCurve script. If we click Play, the script will still work exactly as it did before:

This is a good start on our journey into variables, but we still need to know more about what kinds of data they can store. This is where data types...

bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete