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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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Time for action – creating a simple method

Let's open up LearningCurve again and see how a method works in C#. Just like with the variables example, you'll want to copy the code into your script exactly as it appears in the following screenshot. I've deleted the previous example code to make things neater, but you can, of course, keep it in your script for reference: 

  1. Open up LearningCurve in Visual Studio and add in lines 8, 13, and 16 - 19.
  2. Save the file, and then go back and hit Play in Unity to see the new Console output:

You defined your first method on lines 16 to 19 and called it on line 13. Now, wherever AddNumbers() is called, the two variables will be added together and printed to the console, even if their values change:

Go ahead and try out different variable values in the Inspector panel to see this in action! More details on the actual code syntax of what you just wrote are coming up in the next chapter.

With a bird's-eye view of methods under our belts, we're ready to tackle the biggest topic in the programming landscape – classes!

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