Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Learning C# by Developing Games with Unity 2020
  • Toc
  • feedback
Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
close
Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
close

Time for action  thieving prospects

Let's write out an if-else statement that checks the amount of money in a character's pocket, returning different debug logs for three different cases: greater than 50, less than 15, and anything else:

  1. Open up LearningCurve and add a new int variable, named currentGold. Set its value to between 1 and 100.
  2. Declare an if statement to check whether currentGold is greater than 50, and print a message to the console if this is true.
  3. Add an else-if statement to check whether currentGold is less than 15 with a different debug log.
  4. Add an else statement with no condition and a final default log.
  1. Save the file and click on Play:

With currentGold set to 32 in my example, we can break down the code sequence as follows:

  1. The if statement and debug log is skipped because currentGold is not greater than 50.
  2. The else-if statement and debug log is also skipped because currentGold is not less...
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete