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  • Book Overview & Buying Learning C# by Developing Games with Unity 2020
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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Debugging your code

While we're working through practical examples, we'll need a way to print out information and feedback to the Console window in the Unity editor. The programmatic term for this is debugging, and both C# and Unity provide helper methods to make this process easier for developers. Whenever I ask you to debug or print something out, please use one of the following methods:

  • For simple text or individual variables, use the standard Debug.Log() method. The text needs to be inside a set of parentheses, and variables can be used directly with no added characters; for example:
Debug.Log("Text goes here.");
Debug.Log(yourVariable);
  • For more complex debugging, use Debug.LogFormat(). This will let you place variables inside the printed text by using placeholders. These are marked with a pair of curly brackets, each containing an index. An index is a regular number, starting at 0 and increasing sequentially by 1.

In the following example...

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