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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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Class extensions

Let's step away from custom objects and talk about how we can extend existing classes so that they fit our own needs. The idea behind class extensions is simple: take an existing built-in C# class and add on any functionality that you need it to have. Since we don't have access to the underlying code that C# is built on, this is the only way to get custom behavior out of objects the language already has.

Classes can only be modified with methods  no variables or other entities are allowed. However limiting this might be, it makes the syntax consistent:

public static returnType MethodName(this ExtendingClass localVal) {}

Extension methods are declared using the same syntax as normal methods, but with a few caveats:

  • All extension methods need to be marked as static.
  • The first parameter needs to be the this keyword, followed the name of the class we want to extend and a local variable name:
    • This special parameter lets the compiler identify the...
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