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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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Time for action – picking up an item

To update the Pickup_Item object using collision logic, you need to do the following:

  1. Create a new C# script in the Scripts folder, name it ItemBehavior, and then drag it into the Health_Pickup object:
    • Any script that uses collision detection MUST be attached to a GameObject with a Collider component, even if it's the child of a prefab.
  2. Create an empty GameObject, named Item:
    • Make the Health_Pickup object and the Particle System object its children.
    • Drag Item into the Prefabs folder:

  1. Replace the default code in ItemBehavior with the following, and then save it:
 public class ItemBehavior : MonoBehaviour 
{
// 1
void OnCollisionEnter(Collision collision)
{
// 2
if(collision.gameObject.name == "Player")
{
// 3
Destroy(this.transform.parent.gameObject);

// 4
...
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