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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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Time for action – adding a reset

Our Character class is public, as are its fields and method. However, what if we wanted a method that can reset a character's data back to its initial values? This could come in handy, but can prove disastrous if it was accidentally called, making it a perfect candidate for a private object member:

  1. Create a private method, called Reset, with no return value inside the Character class:
    • Set the name and exp variables back to "Not assigned" and 0, respectively:
 private void Reset()
{
this.name = "Not assigned";
this.exp = 0;
}
  1. Try and call Reset from LearningCurve after printing out the hero2 data: 

If you're wondering whether Visual Studio is broken, it's not. Marking a method or variable as private will make it inaccessible using dot notation; if you manually type it in and hover over Reset(), you'll see an Error message regarding the method being protected...

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