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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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Scratching the surface

While we've done a good amount of work with variables, types, methods, and classes throughout this book, there are still areas of C# that were left unexplored. Learning a new skill shouldn't be a simple bombardment of information without context; it should be a careful stack of bricks, one on top of the other, each building on the foundational knowledge already acquired.

Here are some of the concepts you'll want to look into as you progress in your programming journey with C#, regardless of whether it's with Unity:

  • Optional and dynamic variables
  • Debugging approaches
  • Concurrent programming
  • Networking and RESTful APIs
  • Recursion and reflection
  • LINQ expressions
  • Design patterns

As you revisit the code we've written throughout this book, don't just think about what we accomplished, but also about how the different parts of our project work together. Our code is modular, meaning actions and logic are self-contained; our code is flexible...

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