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  • Book Overview & Buying Learning C# by Developing Games with Unity 2020
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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Basic syntax

A valid if-else statement requires the following:

  • The if keyword at the beginning of the line 
  • A pair of parentheses to hold the condition
  • A statement body:
if(condition is true)
Execute this line of code

However, if the statement body is more than a single line, it needs to have a pair of curly brackets to hold the bigger code block:

if(condition is true)
{
Execute multiple lines
of code
}

Optionally, an else statement can be added to store the action you want to take when the if statement condition fails. The same rules apply for the else statement:

else 
Execute single line of code

// OR

else
{
Execute multiple lines
of code
}

In blueprint form, the syntax almost reads like a sentence:

if(condition is true)
{
Execute this code
block
}
else
{
Execute this code
block
}

Since these are great introductions to logical thinking, at least in programming, we'll break down the three different if-else variations in more detail...

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