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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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Hero's trial  creating a health pickup

Putting everything we've learned so far in this chapter might take you a few minutes, but it's well worth the time. Create the pickup item as follows:

  1. Create, position, and scale a Capsule GameObject and name it Health_Pickup.
  2. Create and attach a new yellow-colored Material to the Health_Pickup object.
  3. Drag the Health_Pickup object into the Prefab folder.

Refer to the following screenshot for an example of what the finished product should look like:

That wraps up our work with level design and layout for now. Next up, you're going to get a crash course in lighting with Unity, and we'll learn about animating our item later on in the chapter.

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