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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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Common methods

First, you can use the Clear method to empty out or delete the entire contents of a stack:

// Empty the stack and reverting the count to 0
lootStack.Clear()

If you want to know whether an element exists in your stack, use the Contains method and specify the element you're looking for:

// Returns true for "Golden Key" item
var itemFound = lootStack.Contains("Golden Key");

If you need to copy the elements of a stack to an array, the CopyTo method will let you specify the destination and the starting index for the copy operation:

// Copies loot stack items to an existing array starting at the 0 index
string[] copiedLoot = new string[lootStack.Count];
numbers
.CopyTo(copiedLoot, 0);

If you need to convert a stack into an array, simply use the ToArray method. This conversion creates a new array out of your stack, which is different than the CopyTo method, which copies the stack elements to an existing array.

You can also convert a stack into a string if...

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