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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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Choosing a security level

There are four main access modifiers available in C#, but the two you'll be working with most often as a beginner are the following:

  • Public: This is available to any script without restriction.
  • Private: This is only available in the class they're created in (which is called the containing class). Any variable without an access modifier defaults to private.

The two advanced modifiers have the following characteristics:

  • Protected: Accessible from their containing class or types derived from it
  • Internal: Only available in the current assembly

There are specific use cases for each of these modifiers, but until we get to the advanced chapters, don't worry about protected and internal.

Two combined modifiers also exist, but we won't be using them in this book. You can find more information about them at https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/access-modifiers.

Let's try out some access modifiers of...

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