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  • Book Overview & Buying Learning C# by Developing Games with Unity 2020
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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Declaring variables

In the previous chapter, we saw how variables are written and touched on the high-level functionality that they provide. However, we're still missing the syntax that makes all of that possible. Variables don't just appear at the top of a C# script; they have to be declared according to certain rules and requirements. At its most basic level, a variable statement needs to satisfy the following requirements:

  • The type of data the variable will store needs to be specified.
  • The variable has to have a unique name.
  • If there is an assigned value, it must match the specified type.
  • The variable declaration needs to end with a semicolon.

The result of adhering to these rules is the following syntax:

dataType uniqueName = value;
Variables need unique names to avoid conflicts with words that have already been taken by C#, which are called keywords. You can find the full list of protected keywords at https://docs.microsoft.com/en-us/dotnet/csharp/language...

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