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  • Book Overview & Buying Learning C# by Developing Games with Unity 2020
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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Building a level

When building your game levels, it's always a good idea to try to see things from the perspective of your players. How do you want them to see the environment, interact with it, and feel while walking around in it? You're literally building the world your game exists in, so be consistent. 

With Unity, you have the option of creating outdoor environments using the Terrain tool, blocking out something set indoors with basic shapes and geometry, or a mixture of the two. You can even import 3D models from other programs, such as Blender, to use as objects in your scenes. 

Unity has a great introduction to the Terrain tool at https://docs.unity3d.com/Manual/script-Terrain.html. If you're going that route, there's also a wonderful free asset on the Unity Asset Store called Terrain Toolkit 2017, at https://assetstore.unity.com/packages/tools/terrain/terrain-toolkit-2017-83490.

For Hero Born, we'll stick with a simple...

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