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  • Book Overview & Buying Learning C# by Developing Games with Unity 2020
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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Time for action  changing the ground color

Let's create a new material to turn the ground plane from a dull white to a dark and vibrant blue:

  1. Create a new folder in the Project panel and name it Materials.
  2. Inside the Materials folder, click on Create | Material, and name it Ground_Mat.
  3. Click on the color box next to the Albedo property and select your color from the Color Picker window that pops up, then close it.
  4. Drag the Ground_Mat object and drop it onto the Ground GameObject in the Hierarchy panel:

The new material you created is now a project asset. Dragging and dropping Ground_Mat into the Ground GameObject changed the color of the plane, which means any changes to Ground_Mat will be reflected in the Ground:

The ground is our canvas; however, in 3D space, it can support other 3D objects on its surface. It'll be up to you to populate it with fun and interesting obstacles for your future players.

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