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  • Book Overview & Buying Learning C# by Developing Games with Unity 2020
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

By : Harrison Ferrone
4.5 (39)
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Learning C# by Developing Games with Unity 2020

Learning C# by Developing Games with Unity 2020

4.5 (39)
By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
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To infinity and beyond

Before finishing this chapter, we need to understand one extremely vital concept when it comes to iteration statements: infinite loops. These are exactly what they sound like: when a loop's conditions make it impossible for it to stop running and move on in the program. Infinite loops usually happen in for and while loops when the iterator is not increased or decreased; if the playerLives line of code was left out of the while loop example, Unity would freeze and/or crash, recognizing that playerLives would always be 3 and execute the loop forever.

Iterators are not the only culprits to be aware of; setting conditions in a for loop that will never fail, or evaluate to false, can also cause infinite loops. In the party members example, from the Looping through key-value pairs section, if we had set the for loop condition to i < 0 instead of i < questPartyMembers.Count, i would always be less than 0, looping until Unity crashed.

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