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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

By : DaGraça, Grzegorz Lukosek
3.6 (7)
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

3.6 (7)
By: DaGraça, Grzegorz Lukosek

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (16 chapters)
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What this book covers

Chapter 1, Discovering Your Hidden Scripting Skills and Getting Your Environment Ready, puts you at ease with writing scripts for Unity.

Chapter 2, Introducing the Building Blocks for Unity Scripts, helps you develop the skill of writing your first executable code.

Chapter 3, Getting into the Details of Variables, teaches you about creating and using C# variables, followed editing them in Unity Inspector.

Chapter 4, Getting into the Details of Methods, helps you learn more in detail about methods and how to use them to understand the importance of code blocks and the variables used in them.

Chapter 5, Lists, Arrays, and Dictionaries, introduces slightly more complex ideas of handling, lists, arrays, and dictionaries, which allow you to store many values at once.

Chapter 6, Loops, focuses on learn how to "ask" Unity to loop through a section of code and do something useful.

Chapter 7, Objects, a Container with Variables and Methods, dives into the subjects of organizing your code and object-oriented programming.

Chapter 8, Let's Make a Game! – from Idea to Development, explains how to turn an idea into a ready-to-code project and how to break down complex mechanics into pieces.

Chapter 9, Starting Your First Game, outlines transforming an idea into a real Unity project.

Chapter 10, Writing GameManager, gets you acquainted with the basics of the singleton approach and also helps you work through the gameplay loop.

Chapter 11, The Game Level, teaches how to create reusable pieces
of a level and also how to populate them to create the illusion of an endlessly running game.

Chapter 12, The User Interface, showcases how to construct and implement the user interface in our game.

Chapter 13, Collectables, outlines collectables and storing some data between Unity sessions.

Chapter 14, Enemies, assists in how to create enemies and obstacles, how to animate them and how to turn simple Game Objects into deadly objects.

Chapter 15, Audio, 3D Games, and Export, assists in implementing audio effects and music, introduces you to the fundamentals of how to create a 3D game, and finally, how we can export the game to multiple platforms.

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