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  • Book Overview & Buying Learning C# 7 By Developing Games with Unity 2017
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

By : DaGraça, Grzegorz Lukosek
3.6 (7)
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

3.6 (7)
By: DaGraça, Grzegorz Lukosek

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (16 chapters)
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Vector3


As you know Unity a bit, have you heard of Vector3 already? If you haven't, I will explain it very briefly. Vector3 represents a 3D vector and a point or direction. The Unity documentation says:

"This structure is used throughout Unity to pass 3D positions and directions around. It also contains functions for doing common vector operations."

Feel free to learn more about Vector3 at : http://docs.unity3d.com/ScriptReference/Vector3.html. If you are not a math master, you will feel confused now. All I want you to remember right now is that Vector3 can be used to store the position of a game object in 3D space. It contains the X, Y, and Z positions in 3D space. That's it! Don't bother yourself with too much information about 3D vectors at this stage; it is a massive subject.

Line 39 is where we are creating a new Vector3 type variable to store the position we will move our level position to in the next few lines.

Note

You can use List<T>.Count to access the current size of the list...

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